Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.
Tell Your story
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.
I absolutely LOVE Starfield. I’ve never played another game like it. Sure, it has it’s issues, but I love the exploration and the combat. Lots and lots of combats. Of course, I do have mods installed to make the fighting harder, plus I’m playing on the EXTREME level. Which I never thought I’d do with a game before. I die A Lot. 🤣😂
Since I’m doing the New Game Plus version of Starfield, and intend on doing at least 10 universes, I thought I share some of my funnier moments during my gameplay.
I’m also trying to reach 1,000 subs so my channel can get monetized on YouTube. So, if you could subscribe to my channel I’d be so grateful. Or, at the least, Like my videos. That helps too, as YouTube will show my content to more non-subscribers.
From the
award-winning Mike Stoneman Thriller series comes Book #7 — a
gripping crime thriller set in the heart of a frozen New York City.
When electronics store owner Lou Palazzo is gunned down at a snowy Manhattan
intersection, NYPD homicide detectives Mike Stoneman and Jason Dickson catch a
case that’s anything but ordinary. Back at Lou’s shop, two Chinese nationals
linked to a powerful Shanghai cybercrime ring are dead. The only clue? A
missing laptop computer, possibly containing something Lou was willing to die
to protect.
Meanwhile, NYU student Ryan Gelb is panicking. His hacked laptop held the
stolen university data — data he quietly gave to his Uncle Lou. Now Lou is
dead, and whoever killed him is coming for the file. . . and for Ryan.
Caught between international cybercriminals, New York mobsters, and the police,
Ryan is desperate to recover the file and avoid being expelled — or worse,
executed.
As Mike and Jason untangle a web of secrets, lies, and digital deception,
they’re met with stonewalling from all sides: NYU won’t talk, witnesses are
hiding the truth, and even their closest allies are keeping dangerous secrets.
With the body count rising and a deadly showdown looming, the race is on to
solve the mystery, recover the missing file, and avoid turning Lower Manhattan
into a bloodbath.
Perfect for fans of Michael Connelly,
John Sandford, and David Baldacci, this high-stakes police procedural mixes
hard-boiled action, cybercrime intrigue, and unforgettable characters in a
page-turning thriller you won’t be able to put down.
What readers are
saying:
“A page-turner of a police
procedural, with multiple cryptological clues and misdirections. The convoluted
plot is enough to keep readers on the edge of their seats throughout. While the
action is nearly nonstop, it is inevitable that readers along the way will get
invested in relationships such as that between Ryan and Star. All the main
characters and many of the minor ones keep dangerous secrets, demonstrating
once again the fallibility of human nature.”
~ S. W. Lawrence, MD, author of climate fiction including Climate
Dragon and Cloud Dragon.
“Chapman delivers another pulse-pounding thriller that seamlessly
weaves cybercrime, organized crime, and family loyalties into one explosive
narrative of how far people will go to protect their secrets. This high-stakes
thriller has non-stop action and suspense that culminates in a riveting
page-turner until the end.”
~ LoLo Paige, award-winning author of Alaska Firestorm and Alaska
Inferno.
“Treacherous Hack grabs you
from the first chapter and doesn’t let go! An exciting police procedural that
makes you feel like you’re on a ride-a-long with the detectives, conspiring
with the bad guys, and hanging out in a dorm room with the young guys caught in
the middle of it all.”
~ Laurel Heidtman, author of The Eden Mysteries.
“A pulse-pounding thriller that seamlessly weaves cybercrime, organized
crime, and family loyalties into one explosive narrative of how far people will
go to protect their secrets.”
~ LoLo Paige, award-winning author of Alaska Firestorm and Alaska
Inferno.
DETECTIVE MIKE STONEMAN CALLED OUT to
his partner as soon as Jason ducked under the crime scene tape stretched across
the sidewalk.
“Jason! Over here.” Mike waved his arm, beckoning Jason
toward the center of the intersection. Since Mike lived in Manhattan, he had
arrived fifteen minutes before his partner. A clot of officers and emergency
services personnel milled about without much urgency.
“Nice night,” Jason said sarcastically.
Mike, dressed in a down parka and a blue-and-orange knit hat
pulled down over his ears, grunted his agreement. Mike was a full five inches
shorter than Jason and twenty years older. Even in their winter clothes,
Jason’s style showed through, with his tailored wool overcoat, gloves, scarf,
and LL Bean duck boots. Mike had long since stopped worrying about the fact
that his partner was taller, better looking, in better shape, and a better
dresser. Mike possessed wisdom that came from experience, which was the one
thing Jason could not have. At least not until he had twenty-five years on the
force like Mike. They had been partners for five years.
A uniformed officer with a plastic cover over his hat
approached Mike as Jason arrived. “Detective Stoneman, the medical examiner is
finished. Can we remove the body now?”
“Not yet,” Mike responded. “I want Detective Dickson to get
a look at the scene first.”
The officer left to give his fellow officers the bad news –
they all had to stay outside their warm squad cars.
As they walked around the intersection, Mike gave Jason the
rundown. “The stiff’s name is Lou Palazzo. His wallet was in his pants pocket
with a driver’s license, so the ID was pretty easy. He’s got a record from
years back. Did three years in Sing Sing in the twenty-teens for conspiracy to
commit murder. He was connected to the Gallata family. Since he got out, he’s
had no arrests. He ran an electronics store and pawn shop over on the corner of
Avenue B, a block away.” Mike pointed to the far end of the block. “He had a
little cash and some credit cards in his wallet.”
Jason looked down at the remainder of the dead man’s head.
“So, not a robbery, then?”
Mike didn’t laugh. “The snow and slush on the street mangled
any physical evidence here, but there is blood in the snow outside his shop. It
looks like he was shot inside the shop in the shoulder, tried to escape in this
direction, then got caught here in the intersection and plugged once in the
head. No cell phone on him. He wasn’t wearing a coat, so he left in a hurry.
When we finish here, there are two more stiffs in the shop.”
“So, there’s more to see?” Jason asked.
“Oh, yeah. Plenty. We’ll get over there in a minute. The
officer in the first squad car saw two figures in the middle of the street from
a few blocks away and hit his lights. By the time he got here, Lou was dead on
the ground and the other person had fled the scene on foot.”
Jason squatted to get a look at the body without dipping his
knees into the slush. The kill shot entered the man’s head above his left ear
and exited through his neck – a clean kill, likely fired by a person standing
over the victim.
“Seen enough?” Mike asked.
“Sure. Thanks for doing the reconnaissance.”
“Let’s go see the shop. That’s where the action was.” Mike
turned to the west. “Oh, and by the way, was that Rachel I saw over there with
a cameraman?”
“Yeah,” Jason said without stopping. “She got a call from
her network to come work this scene. She’s been bugging them for weeks about
getting a chance to cover breaking news instead of the fluffy studio stuff. You
know, the healthcare pieces and emergency services and such. She’s been on the
on-call list every weekend since Halloween, hoping to get a call.
Unfortunately, tonight was the night.”
“You need to be careful, Jason. You can’t spill any
information to her. I know we talked about this possibly happening someday.
Well, shit just got real. Sully will have your hide if he thinks you’re feeding
her inside dirt on the investigation.”
“I know. I’m not telling her anything. But I can’t stop her
from working. This is a big deal for her.”
“Sure. I get it,” Mike said. “But be careful.”
“You don’t need to tell me.”
Don’t miss the
rest of the Mike Stoneman Mysteries!
Kevin G. Chapman is an attorney
specializing in labor and employment law. Kevin has now completed seven books
in the Mike Stoneman Thriller series: Righteous
Assassin (Kindle Book Award semi–finalist), Deadly Enterprise
(Kindle Book Award semi-finalist), Lethal Voyage, (Winner of the 2021 Kindle Book Award, CLUE finalist, RONE
finalist), Fatal Infraction (Best
Police Procedural of the year – CLUE Award),Perilous Gambit, Double
Takedown, and now, Treacherous Hack. In late 2022, Kevin published a
stand-alone mystery/thriller titled Dead Winner (CLUE Award – Best Suspense/Thriller of the year). Then, in 2024
came The Other Murder, winner of the CLUE Award Grand Prize (best suspense/thriller of the year) and
finalist for the National Indie Excellence Award. Kevin is a resident of
Central New Jersey and is a graduate of Columbia College and Boston University
School of Law. Readers can contact Kevin via his website at www.KevinGChapman.com.
Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.
Tell Your story
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.
I orders these butterfly stakes to place within my flower planters. They look amazing and are very bright and colorful. I even had a complement about them.
However, I really don’t think they’re meant for outdoor use. I have about 2 dozen of them in my planters, and a few of them have lost one of their wings. Not sure if it’s from the wind or just the sun beathing down on them that softened up the body to where the wings fell off.
Still, with 50 of them in a box, they are worth the cost.
I love cats, so I ordered the one with the cat hanging onto the planter.
It arrived in a timely manner and it clung to the side of my flower pot just fine. The problem is, I don’t see anything but the back and it’s tail. That cute face gets hidden from view.
And mine ended up being a bit darker brass color then the picture, so kinda hid the details. Maybe, if it had been more colorful and a little bigger, I’d of liked it. But, no, I don’t think it’s worth the price.
You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world.
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.
Tell Your story
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.
On an
alternate earth, a cataclysm has altered a subset of the population. Talents
are persecuted for their psychic and physical mutations, giving rise to two
conflicting societies based upon maintaining genetic purity. And the Source, a
shadowy corporate entity dependent upon the exploitation of captive Talents, is
hunting them…
Flynn
Scot is spiraling.
After a
cataclysmic chain of events and devastating loss, Flynn’s grasp on reality is
slipping. Backed into a corner by the Assembly and his sanity called into
question, the threat of exile and having his talent stripped endangers not only
him, but any chance he might have of getting his family back…if they’re not
already past saving.
Deep
in stasis, Kara’s fate is uncertain.
Stolen
away and in the clutches of a madman, Kara’s future depends solely upon Titus’s
sufferance. With unfettered access to her genome, his attention is fixated upon
the next iteration of Talents—especially after events in the North change her
status from prize to bait.
Because Flynn is coming
for her, and he’s not coming alone.
Cal grimaced and climbed to his feet as Glynfyls stopped shaking. He
clutched his breast, groping for the ward Miriam had set some thirty-odd years
ago that tied Flynn back to him. Please, God… Cal exhaled, his knees buckling in relief. Still there. Felt
different, but the boy wasn’t dead.
Not yet at least.
His gaze slid from the calamity outside the window to the blood
spattered across the wall and the gore-soaked carpet. In the unlikely event
House Scot survived the next seventy-two hours, the whole damned room would
have to be gutted. He dropped the last of his cigarette and ground it out beside Cordelia
Kerns’s corpse.
And if they didn’t survive, screw the resale value. What a goddamned mess.
“Here’s a spot, there’s a spot…” he muttered to himself, bastardizing lines from his brief stint in
community theater. Seemed appropriate. He couldn’t clearly remember his last wife’s smile or the faces of any of the children he’d buried, but every goddamned line from that play, every goddamned
moment he’d spent with her, was seared into his memory in high goddamned definition.
Her. Elize. Lizzy. His Lilith.
Cal ran a shaking hand down his face. Squatted. Knees cracking, he leaned forward to lower Kerns’s lids and cover the look of surprise in her grayed-over baby blues, his gaze locking on the imprint of a
bloody crescent between her brows—
A flash of memory—the same mark on his second wife—hit him hard.
He stumbled into a chair and pulled out his pouch of tobacco, cursing
the tremor in his hands. Fingers fumbling, he threw aside the botched attempt.
Deep breath. Rolled another. It was passible, barely. He lit it. Blew out a
frenetic puff of smoke and spat tobacco from his lip.
His gaze drifted back to Kerns’s corpse. Another woman with her throat slit. Wasn’t related to Julia’s earlier demise, but that wouldn’t stop Crandall and the city’s rumor mill from having a goddamned field day with it.
Christ. Between that and Flynn’s tantrum destroying everything as far as the eye could see, House Scot was on
borrowed time.
And when the press caught wind of Kara’s abduction, it would be worse.
What a clusterfuck. If there’d been any place to go, Cal would’ve started packing his bags, but this time, there wasn’t. Jane—Mother—had made sure of that.
He blew out a ragged stream of smoke and glanced at the couch as he
brought the sad excuse for a cigarette to his lips again. Kara’s cat glared back. Miserable animal was wrapped around Fitz’s throat with its green eyes narrowed. Cal frowned at the rise and fall
of the boy’s chest. Looked like taking pity on fuck ups was still part of Elize’s MO.
Not that the boy was losing any sleep over his brush with death. He was
sawing wood like he didn’t have a care in the world thanks to Nora’s induced coma. Must be nice.
Cal took another drag, cursing himself and the lingering scent of Elize’s perfume. The barest hint of bergamot dragging his mind back to that
first summer they’d met. To the stolen kisses during rehearsals. To the way the lighting had hit the curve of
her cheek and the look she’d throw over her shoulder as she sauntered into the wings. Christ, that
still got his dick hard.
Too bad her seduction had been as much of a role as the one she’d played on stage.
He’d hauled sets around the whole damned summer for that shit, podunk
production to be close to her. Senator Dashell’s daughter. What she’d seen in the son of a pig farmer—Christ. In retrospect, he knew exactly what she’d seen. Or rather, what her father had. Man hadn’t blinked twice at pimping her out for twelve hundred acres just
outside of town where the Corporation could build their research facility.
And damn them, but they’d gotten it.
Why her and her brother had stuck around after, slumming with the five
of them—
Cal shook his head, staring at the blood pooling beneath Kerns. What
was done, was done, and his hands had never been clean. No. He’d been up to his goddamned elbows in this shit from the get-go, but
this right here? This was gonna sink him and everything he’d worked for since.
As intended.
He fished the slip of paper Elize had left on Kara’s pillow from his breast pocket, his fingers shying from the braid
coiled beside it. Entwined E’s on the letterhead and beneath the monogram, a set of coordinates with
four damning words.
40°49’26.99” N-73°55’20.99” W
Queen takes pawn.
Check.
Elize…Enoch…the twins were just pieces, not who he’d been playing against. Cal stroked a heavy hand over his mustache.
Knowing the message for the invitation it was.
Jane had made her move, and now it was his. For better or worse, the
endgame had begun.
AK Nevermore enjoys
operating heavy machinery, freebases coffee, and gives up sarcasm for Lent
every year. A Jane-of-all-trades, she’s a certified chef, restores antiques,
and dabbles in beekeeping when she’s not reading voraciously or running down
the dream in her beat-up camo Chucks.
Unable to ignore the
voices in her head, and unwilling to become medicated, she writes Science
Fiction and Fantasy full time.
She pays the bills
editing, wielding a wicked hot pink pen and writing a column on SFF. She also
belongs to the Authors Guild, is a chapter treasurer for the RWA, teaches
creative writing, and on the rare occasion, sleeps.